In practice this means playing r Forgotten Sands is like playing a slicker Sands of Time. In many ways, this is a great thing. The Sands trilogy is fondly remembered, so giving the fans what they want is a sensible thing to do. It's been tried, tested and found to succeed so after the relatively experimental "you can't die" approach of the last Prince of Persia , it's good to see a return to classic roots for the series.
Time can be rewound and the tension of actually being allowed to fail has returned. Something that was missing from Prince of Persia, where your female ally would save you every time you screwed up a jump.
While what worked in still works now, having no actual progression, bar the ability to freeze water a bit and a more exciting combat system, isn't really good enough. Annoyingly, things that did work well in 's Prince of Persia have been stripped out like using a companion's attacks to assist you in combat or in making huge jumps, and the hub-based mission structure. The Forgotten Sands still presents you with increasingly big rooms with conveniently placed levers, poles and columns to jump between and, while the action is exceptionally fluid, you'll be intimately familiar with the concept of deja vu after only a few hours of play.
Admittedly, it's inherently difficult to change such a successful concept without losing something, but to basically run away screaming from evolution like this is a bad sign for the future. Game development should be about evolution and pushing boundaries, not just about playing it safe and chasing the easy dollar, pound or euro.
Things aren't all the same, though Combat has been improved since Sands of Time, with a Batman: Arkham Asylum-style setup where huge numbers of enemies advance slowly forwards, while you try to chain together a fluid series of attacks, dodges and special moves see Powers That Be. This works well, with huge swarms of skeletons being despatched with swift sword strokes and acrobatics, but it suffers from the same problems that afflicted Rocksteady's release. You still get locked into animations too often, causing you to take unnecessary damage, and sometimes things can degenerate into farce as you roll around frantically while your health recharges.
There are also too many of the boring big brute enemies that rush you with a charge attack, smash their heads against walls, causing them to remain concussed just long enough for you to hack at them from behind a bit.
Word to any game developer out there - these are overused: please stop cramming them into your games. None of these points stop Forgotten Sands being a fine game. It's just not original and after seven years, more has to be expected than what Forgotten Sands provides. Perhaps the most interesting thing to arise from this game is the question of where the series goes from here, if Ubisoft are so scared of change.
Don't forget that Forgotten Sands is carrying Ubisoft's much-maligned DRM system, where your PC has to be online at all times in order to play the game. Your saved games are also stored online by default. However, this can be changed if you want. Its release is being timed to coincide with the release of the blockbuster Prince of Persia movie coming out next month. You've probably heard about it already, as your female friends have likely been spamming their Facebook feeds with pictures of the film's Prince - Jake Gyllenhaal - sporting a washboard stomach and chiselled pecs.
We won't be anywhere near an cinema in May though, if Ubisoft get their way. We might just be pinned to our chairs, fixated by the site of a non-Gyllenhaal Prince vamping it up on our monitors in classic, non cel-shaded Prince of Persia style. Interestingly enough, the game's plot isn't that of the film, instead it goes all the way back to the Sands of Time trilogy, which ended in with The Two Thrones.
This one, The Forgotten Sands, goes further back, as it's set between the events of the first Sands of Time and the second Warrior Within games. Hence 'interquel'. Story-wise, this means the developers can't do anything too dramatic with the universe. After all, how would they then explain everything getting back to 'normal' in the second and third games?
So, instead, the Prince is sticking to his tried-and-tested scenario - the kingdom is under devastating attack, and timewarping sand is needed to save everyone. In this game you will see that Prince is trying to find his lost brother named Malik and he wants to find him so that he can learn the leadership skills from his brother.
When he enters the kingdom he finds out that the Kingdom and his brother are under attack of an enemy force, now you have to fight against the enemy army of King Solomon. There will be a lot of different and dangerous enemies along the way and you will fight the vicious monsters. The visuals in this game are really improved then the last installment. All in all this game is really amazing to play and you will surely love playing it. Following are the main features of Prince of Persia: The Forgotten Sands that you will be able to experience after the first install on your Operating System.
It is full and complete game. Just download and start playing it.
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